Sure. How about Room Nine or Room Twenty? Both have one spare bed.
Nine is a four-person dorm with one kedan and two PCs (Tim of the batpeople variety and Vincent from CHAPPiE). Twenty is an eight-bed and has six various kedan and a PC (Jackie from the Sleeping Dogs video game).
As for wards: There's only one area warded against ghost-like things and that's Room Twenty-Four, which is a prison cell for ~2000 actually evil and psychopathic ghost things which possess people and then bond with them so they can't be removed. And stay psychopathic. It's warded to keep them in and prevent incursions through the door, but Danny will probably be able to feel the wards from outside the room.
Otherwise, there's nothing inherently warded against ghosts! He won't be able to more through walls from inside the building to outside or vice versa, but that's because of the Hotel's transdimensional qualities rather than because ghost (no one else can teleport in and out either).
Danny will probably be able to move through walls inside the Hotel, but it might not be fun for him because they're so heavily magical. The walls contain wards dictating plumbing, temperature, lights, electrical power, with additional wards against physical and fire damage, wards which passively read emotions so Anton can zoom to places where violence might occur, an activeable ward which turns off guns, a loudspeaker ... there's a lot of complex magical mechanics crammed in there, basically.
I'm open to playing with that if you want to, though. :3
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Nine is a four-person dorm with one kedan and two PCs (Tim of the batpeople variety and Vincent from CHAPPiE). Twenty is an eight-bed and has six various kedan and a PC (Jackie from the Sleeping Dogs video game).
As for wards: There's only one area warded against ghost-like things and that's Room Twenty-Four, which is a prison cell for ~2000 actually evil and psychopathic ghost things which possess people and then bond with them so they can't be removed. And stay psychopathic. It's warded to keep them in and prevent incursions through the door, but Danny will probably be able to feel the wards from outside the room.
Otherwise, there's nothing inherently warded against ghosts! He won't be able to more through walls from inside the building to outside or vice versa, but that's because of the Hotel's transdimensional qualities rather than because ghost (no one else can teleport in and out either).
Danny will probably be able to move through walls inside the Hotel, but it might not be fun for him because they're so heavily magical. The walls contain wards dictating plumbing, temperature, lights, electrical power, with additional wards against physical and fire damage, wards which passively read emotions so Anton can zoom to places where violence might occur, an activeable ward which turns off guns, a loudspeaker ... there's a lot of complex magical mechanics crammed in there, basically.
I'm open to playing with that if you want to, though. :3