gistful: ([Midnight Hotel])
Anton Shudder ([personal profile] gistful) wrote2016-03-11 01:06 pm

The Midnight Hotel


MIDNIGHT HOTEL
STAFF

ANTON SHUDDER
The Hotel proprietor. Over 500 years old, born mid-1400s in Ireland. Possessed by a demonic manifestation of his own rage.

Anton’s Tushan application.

YORDA
Maid. Previous kept in a cage, Yorda enjoys new experiences. Even cleaning the Hotel.

Yorda’s Tushan application.

ADRIAN FLETCHER
Part-time medic. Fletcher is a senior staff nurse, with knowledge in emergency procedures.

Fletcher’s Tushan application.

PADME NABARRI
Breakfast staff. A diplomat from Naboo, Padmé adds a degree of new tastes to the table.

Padmé’s Tushan application.

BISI
Desk-greeter. Uses a wheelchair for movement except when piloting warframes.

Bisi’s Tushan application.

LANG-HIN
Desk-greeter. Originally from Water Sector, but lost her house has been drifting. Friendly enough, she tends not to prompt interactions herself; impossible to ruffle and keeps good records of incoming patrons.

NPC. Feel free to NPC her for services.

HERRA
Security. Kedanese gang-member from Fire Sector. A fine hit with a gun or a crossbow, but prefers the second for non-lethal reasons. Brash and unafraid of getting in peoples' faces, but bluffs past confrontation.

NPC. Feel free to NPC her for services.

MUF
Security. Hailed from Earth Sector. A gang-member with an uncanny knack for discovery; a peddler of black-market goods. One hell of a rules lawyer. Partial to martial arts in his defence and can be found for sparring.

NPC. Feel free to NPC him for services.


ROOMS

ONE
Twin room with windows, second floor.
Currently: occupied by River and Simon.

TWO
Twin room, second floor.
Currently: occupied by Malcil and Dardul.

THREE
Twin room with windows, second floor.
Currently: occupied by Luke and Brigid.

FOUR
Twin room with windows, second floor.
Currently: occupied by Yorda and Dante.

FIVE
Twin room, second floor.
Currently: occupied by Amberdrake and Sanzo.

SIX
Twin room with windows, second floor.
Currently: empty.

SEVEN
Single with double-bed, over the left-hand stairs up. Second floor.
Currently: reserved for staff.

EIGHT
Single with a double bed, second floor.
Currently: occupied by Fletcher.

NINE
Four-person dormitory, second floor.
Currently: occupied by Tim, Danny, Vincent, and one mature kedan.

TEN
Four-person dormitory, second floor.
Currently: occupied by Bisi, Steve and two individual kedan.

ELEVEN
Single with double-bed and window, third floor.
Currently: occupied by Deon Wilson.

TWELVE
Single with double-bed, third floor.
Currently: Bucky.

THIRTEEN
Single with double-bed, third floor.
Currently: occupied by Padmé and Anakin.

FOURTEEN
Single with double-bed and window, third floor.
Currently: Silifel.

FIFTEEN
Eight-person dormitory, third floor.
Currently: occupied by a large kedanese family consisting of two parents and seven children.

SIXTEEN
Eight-person dormitory, third floor.
Currently: occupied by Klaus, Leo and four kedanese gang-members of one gang.

SEVENTEEN
Eight-person dormitory, third floor.
Currently: occupied by Midii, Makoto, a kedanese family of six, including an elder, three parents and two children.

EIGHTEEN
Eight-person dormitory, third floor.
Currently: occupied by seven gang-members from three different gangs.

NINETEEN
Eight-person dormitory, third floor.
Currently: occupied by Desmond; two individual kedan; and a group of four kedanese friends.

TWENTY
Eight-person dormitory, third floor.
Currently: occupied by Jackie; a young kedan couple; one lone female kedan; a set of kedan twins and their younger brother.

TWENTY-ONE
Single with double-bed, third floor.
Currently: occupied by Valdis.

TWENTY-TWO
Single with double-bed, third floor.
Currently: occupied by Aley.

TWENTY-THREE
Single with double-bed and window, third floor.
Currently: occupied by Adrien.

TWENTY-FOUR
This room is heavily warded and sealed as a prison for two thousand Remnants.
Currently: Permanently filled.


AN OVERVIEW

The Midnight Hotel is a magical structure built by hand by Anton Shudder roughly a century ago. In his world it moves location every twelve hours, either manually or automatically depending on its programming. It's highly warded against sieges, particular types of beings (including zombies), and physical and magical internal damage. It also has several internal and manually-activated wards, including ones which disrupt firearms and phone communications.

The Hotel’s most important wards detect spikes of strong emotion. Intended to alert Anton when violence may be occurring, they also alert him to general emotional distress. As a result Anton will subtly investigate any highly emotional circumstances within the Hotel, but will rarely interfere unless it appears the rules have been (or will be) broken.

The Hotel's workings are primarily magical, but present as modern to anyone using its utilities. (Less so to anyone tinkering.) It has a magically-sustained climate, full plumbing and hot water, and all vital amenities.

When the Hotel arrived in Keeliai it did so as a kind of echo; the massive magical presence it had accrued over a century left it with a solid presence outside of time in the same way as a Foreigner’s soul. The Hotel is stuck in a single physical location, but due to the combination of Keeliai's place outside time and space (and the Hotel's magic as a location-shifter), it is capable of accessing all sectors at once.

The Hotel essentially takes up unused space within Keeliai, overtaking empty buildings. The bulk of its presence is visible in Central; while its front entrance can be accessed from any sector, its windows and garage door can only be accessed from Central.

Outside roof access is not available, as shown by option A in this log. Teleporting directly into or out of the Hotel is impossible due to the wards and its semi-interdimensional nature. Teleporting from room to room within the Hotel is entirely possible, however.

Inside roof access is available via pull-down stairs located over the grandfather clock on the third floor. Thanks to the above-mentioned interdimensional nature, the roof cannot be exited via the edge; only the stairs. The roof will show elements of kedanese design rather than the Hotel's European one (since it's borrowing an empty kedanese building).


THE RULES

The Hotel has two unbreakable rules.

One: Anyone committing an act of violence against a patron will face Anton in battle. This includes both non-patrons being violent and patrons acting violently against another patron. Physical violence is the most obvious, but entering a locked room belonging to another patron, theft, or other acts which explicitly ignore safety or consent, count as eviction-worthy actions. (Ordinarily this rule was limited to patrons, but since being in Keeliai Anton has expanded it to all those inside the Hotel due to its use as neutral-ground for gang-members who don't reserve rooms.)

Please note: Anyone being evicted will forfeit any items left in their room at the time of eviction.

Two: Don't try to get into the Twenty-Fourth Room. This room is locked, sealed and warded, and the only way to enter it is through the key Anton keeps on his person at all times. Attempting to enter is grounds for immediate ejection at minimum.

Please warn me if you plan to break either of these rules. Please also assume your character was warned for them upon check-in.

Minor rules include the open carrying of weapons, which is allowed; the prohibition of alcohol (which is more of a guideline to prevent group drinking and thus the risk of brawls); and the prohibition of smoking indoors (unless one is a Master of Dark Arts who can erase his smoke as soon as it appears). As long as these rules are obeyed Anton accepts any patron, regardless of affiliation.


THE FEATURES

The Hotel has several notable features on nearly all floors, not including the rooms themselves. The commons constitute nearly the whole of the ground floor and the hallways, and are public areas in which anyone can move freely. The second floor is comprised primarily of single or twin rooms, while the third floor is evenly distributed between singles and dormitories.

NOTE: All images below are rough approximations. Furniture and architectural details, particularly colour discrepancies, shouldn't be considered hard representations of the Hotel interior. The images are to give an idea of basic architecture, space and atmosphere.

A) THE LOBBY: The lobby is the main entrance for the Hotel and is where the reception desk is located. The entrance doors are double and unusually large, with seven sigils on either side, one for each sector, to specify destination. There is a public kedanese network console here. The lobby contains the right-hand staircase to the second floor and an overlooking balcony on all side. The staircase can be used in an escalator fashion, or be turned into a ramp, by hitting the sigils on the base and height. [ ]

(a) RECEPTION: The reception desk. This is where Anton keeps his work, the keys, and the manual controls for the Hotel's shift. There is a magical intercom accessible here. Anton can also exchange currencies here. There's also an informal census sheet for newcomers to write their names and languages, and any other details.

Hanging over the desk from the balcony above is a kedanese house-guardian—a birdhouse with a peppermint-fragranced candle on the porch and an owl tucked inside to project the nest. It's a good-luck charm meant to help prevent nightmares and ill-will, and no kedan will fight in its view.

B) THE OFFICE: This is not open to the public and is usually kept locked. It connects to Anton's room through the bathroom.

(b) PRIVATE BATHROOM: Anton’s private bathroom.

C) ANTON'S BEDROOM: This is Anton's private room and is not accessible to the public. The door adjoining the lobby is hidden under the stairs, but the room can be accessed through the office. [ ]

D) THE KITCHEN: Part of the commons. During the day the kitchen is open for everyone's use, but when Anton has the time to spare he also cooks for his patrons, frequently leaving public-use frozen meals for those without the time or inclination to cook themselves. There are signs requesting patrons do their own washing-up. The kitchen has indications of having made the shift from fire-based cooking, and having dabbled in gas-based cooking, before Anton finally settled on magically-enhanced appliances.

Since the beginning of April, in the evenings the kitchen is reserved for the new walk-in restaurant function. While patrons can still use a specially-marked corner to cook for themselves, from 4-10pm the kedanese cooking staff will take over most of it.

(c) INCINERATOR: What happens to the Hotel’s waste. Powered by magic, the incinerator is hot enough to melt metal to slag. It is also one part of the Hotel’s temperature controls. The incinerator is a staff-only appliance.

(d) FREEZER: The walk-in freezer is where Anton stores, well, frozens. It is part of the Hotel’s temperature controls. This is a staff-only door, as the fridges have freezers for public use. The pantry area is to the left of it.

(e) ‘BOILER’: This is where water generated from the air by sigils is stored. It’s placed between the incinerator and the freezer due to the fact that each of them contribute to the balance of hot and cold temperature changes not only within the plumbing but within the Hotel at large; the ‘boiler’ is, essentially, the fulcrum for the Hotel’s temperature control.

Attached to the kitchen through the arches is a dining-area for those who don't see the need for anything special. [ ]

E) THE DINING AREAS: The first dining-area is attached directly to the kitchen and is not much more than two rows of wooden tables and benches. It's a communal area, meant for travellers or those seeking an easy meal.

The second dining area is located through the door opposite the kitchen and is more finely furnished, particularly now that the Hotel boasts a walk-in restaurant. Although still a communal area during the day, it's better tailored toward groups and breakfasts, and deliberately planned meals. This area also has a bar-area, though nothing alcoholic is kept there. Instead the bar is used as a secondary preparation area for meals, particularly when the Hotel is full and when the restaurant is open in the evenings.

During the day, the second dining-area is also frequently used as a training area. The Hotel provides soft mats to work on. As of March ‘2016’ its space has also been thirded for the garage Anton built in the far corner. [ ] [ ]

F) THE GARAGE: The garage is a new room built during March ‘2016’ in-game. It has enough room for two cars and will be permanently housing Skulduggery’s Bentley. It also has enough room for four cubicle workspaces and as many storage spaces. (Bladewolf is renting a space for his sword.)

The Hotel's only back door is located in the corner of the garage, as a double rising door to allow for vehicles. This door will only exit into Central. ] [ ]

G) THE LAUNDRY: The laundry-room is part of the commons. It is regularly closed, either early in the morning or late at night, for Anton (or his staff) to do the Hotel's laundry. Otherwise, it's open to the public. The laundry boasts four industrial-sized washers and four industrial-sized dryers. Use of them is complementary, but washing-powder can be bought at the desk. [ ]

H) COMMON-ROOM: The main part of the commons. The common-area is the sit-down, with the main fireplace and a secondary stairwell to the second floor (also with escalator and ramp functions). This room is where any trades take place, and there is a dedicated library-exchange in the corner. Current books available include Monster Hunting for Beginners; Monster Hunting for Beginners is Probably Inadvisable; and Seriously, Dude, Stop Monster Hunting. [ ] [ ]

I) BATHROOM: The bathroom is accessible from all major areas of the commons (lobby, dining-areas and common-area) but is a single room. Its primary features are the toilet facilities, but includes a handful of shower stalls. Appropriately stalled and partitioned, the bathroom is gender- and species-neutral.

SECOND-FLOOR ROOMS: The second-floor rooms are primarily twin-rooms. Among the largest in the Hotel, they're for those who require a great deal of space as well as privacy. Though pricier than most other rooms, they're also the nearest to the commons and have their own ensuites.

As well as the twins the second-floor has two small, cozy singles with double-beds. These rooms are budget, being tiny and over the stairs, and with minimal facilities. They are kept for staff-members. Finally, Anton has changed two twins into four-person dormitories for groups without much need for space. [ ] [ ] [ ] [ ]

J) BALCONY: The balcony extends around three sides overlooking the lobby, but the area over Anton’s rooms is a small commons with tea and coffee facilities and places to sit.

THIRD-FLOOR ROOMS: The third-floor rooms are primarily singles and dormitories. The singles are among the most popular of Anton's rooms, having a double-bed apiece and private facilities. Larger than the singles the floor below, they're nevertheless cosy and private.

The dormitories are newly furnished, altered to take the large local population into account. They are among the largest rooms available and can hold up to eight people apiece. They have shared facilities. [ ] [ ]

(b) THE GRANDFATHER CLOCK: Located beside the stairs leading up to the third-floor, the grandfather clock appears to be a simple teller of time. In fact it is tied to the Hotel's automated location-shifting sequence, and is warded against tampering. [ ]

ONGOING NOTES

  • The Hotel's coffee-grinder is stocked by a magically refilling jar of coffee-beans -- real coffee-beans, not a Keeliai variant. The jar itself refills overnight but is kept in a staff-only area to rescue the resident coffee addicts from themselves; the grinder is refilled every morning and afternoon.
  • Courtesy of River, much of the Hotel’s furniture is ‘labelled’ with English and Chinese characters.
  • A mentally disabled kedan called Dardul is residing in the Hotel for his protection.
  • Similarly, a Chihuelan turncoat called Malcil is also under the protection of the Hotel.
  • The kitchen has signs requesting patrons discourage Klaus von Reinherz and Raine Sage from cooking together.
  • Reception has a wide distribution of pictures showing eight men, including Anton Shudder, Erskine Ravel and Skulduggery Pleasant, in various states of construction and mischief.
  • For those who can potentially sense demonic energy, Anton is in the possession of a set of Gilgamesh Devil Arms from the Devil May Care series.
  • There is a pet cat residing at the Hotel.
  • Also, one of the patrons can turn into a pony-sized black wolf, so patrons may see her around (none of the regulars react as though this is untoward).
  • Kylo Ren, Rey and Hux are banned from the Hotel for fighting.
FOR DETAILED OCCURRENCES PLEASE SEARCH THE HOTEL TAG FOR MONTHLY LOGS.

The old Hotel page is still available here.

( codes by whambam )

no_light: (Default)

[personal profile] no_light 2016-05-18 10:34 am (UTC)(link)
between playing nice with the family and camping he might actually give the family a try

Will do!