The Midnight Hotel
MIDNIGHT HOTEL STAFF
ROOMS
ONE TWO THREE FOUR FIVE SIX SEVEN EIGHT NINE TEN ELEVEN TWELVE THIRTEEN FOURTEEN FIFTEEN SIXTEEN SEVENTEEN EIGHTEEN NINETEEN TWENTY TWENTY-ONE TWENTY-TWO TWENTY-THREE TWENTY-FOUR |
AN OVERVIEW The Midnight Hotel is a magical structure built by hand by Anton Shudder roughly a century ago. In his world it moves location every twelve hours, either manually or automatically depending on its programming. It's highly warded against sieges, particular types of beings (including zombies), and physical and magical internal damage. It also has several internal and manually-activated wards, including ones which disrupt firearms and phone communications. The Hotel’s most important wards detect spikes of strong emotion. Intended to alert Anton when violence may be occurring, they also alert him to general emotional distress. As a result Anton will subtly investigate any highly emotional circumstances within the Hotel, but will rarely interfere unless it appears the rules have been (or will be) broken. The Hotel's workings are primarily magical, but present as modern to anyone using its utilities. (Less so to anyone tinkering.) It has a magically-sustained climate, full plumbing and hot water, and all vital amenities. When the Hotel arrived in Keeliai it did so as a kind of echo; the massive magical presence it had accrued over a century left it with a solid presence outside of time in the same way as a Foreigner’s soul. The Hotel is stuck in a single physical location, but due to the combination of Keeliai's place outside time and space (and the Hotel's magic as a location-shifter), it is capable of accessing all sectors at once. The Hotel essentially takes up unused space within Keeliai, overtaking empty buildings. The bulk of its presence is visible in Central; while its front entrance can be accessed from any sector, its windows and garage door can only be accessed from Central. Outside roof access is not available, as shown by option A in this log. Teleporting directly into or out of the Hotel is impossible due to the wards and its semi-interdimensional nature. Teleporting from room to room within the Hotel is entirely possible, however. Inside roof access is available via pull-down stairs located over the grandfather clock on the third floor. Thanks to the above-mentioned interdimensional nature, the roof cannot be exited via the edge; only the stairs. The roof will show elements of kedanese design rather than the Hotel's European one (since it's borrowing an empty kedanese building). THE RULES The Hotel has two unbreakable rules. One: Anyone committing an act of violence against a patron will face Anton in battle. This includes both non-patrons being violent and patrons acting violently against another patron. Physical violence is the most obvious, but entering a locked room belonging to another patron, theft, or other acts which explicitly ignore safety or consent, count as eviction-worthy actions. (Ordinarily this rule was limited to patrons, but since being in Keeliai Anton has expanded it to all those inside the Hotel due to its use as neutral-ground for gang-members who don't reserve rooms.) Please note: Anyone being evicted will forfeit any items left in their room at the time of eviction. Two: Don't try to get into the Twenty-Fourth Room. This room is locked, sealed and warded, and the only way to enter it is through the key Anton keeps on his person at all times. Attempting to enter is grounds for immediate ejection at minimum. Please warn me if you plan to break either of these rules. Please also assume your character was warned for them upon check-in.
Minor rules include the open carrying of weapons, which is allowed; the prohibition of alcohol (which is more of a guideline to prevent group drinking and thus the risk of brawls); and the prohibition of smoking indoors THE FEATURES The Hotel has several notable features on nearly all floors, not including the rooms themselves. The commons constitute nearly the whole of the ground floor and the hallways, and are public areas in which anyone can move freely. The second floor is comprised primarily of single or twin rooms, while the third floor is evenly distributed between singles and dormitories. NOTE: All images below are rough approximations. Furniture and architectural details, particularly colour discrepancies, shouldn't be considered hard representations of the Hotel interior. The images are to give an idea of basic architecture, space and atmosphere. A) THE LOBBY: The lobby is the main entrance for the Hotel and is where the reception desk is located. The entrance doors are double and unusually large, with seven sigils on either side, one for each sector, to specify destination. There is a public kedanese network console here. The lobby contains the right-hand staircase to the second floor and an overlooking balcony on all side. The staircase can be used in an escalator fashion, or be turned into a ramp, by hitting the sigils on the base and height. [ ✖ ] (a) RECEPTION: The reception desk. This is where Anton keeps his work, the keys, and the manual controls for the Hotel's shift. There is a magical intercom accessible here. Anton can also exchange currencies here. There's also an informal census sheet for newcomers to write their names and languages, and any other details. Hanging over the desk from the balcony above is a kedanese house-guardian—a birdhouse with a peppermint-fragranced candle on the porch and an owl tucked inside to project the nest. It's a good-luck charm meant to help prevent nightmares and ill-will, and no kedan will fight in its view. B) THE OFFICE: This is not open to the public and is usually kept locked. It connects to Anton's room through the bathroom. (b) PRIVATE BATHROOM: Anton’s private bathroom. C) ANTON'S BEDROOM: This is Anton's private room and is not accessible to the public. The door adjoining the lobby is hidden under the stairs, but the room can be accessed through the office. [ ✖ ] D) THE KITCHEN: Part of the commons. During the day the kitchen is open for everyone's use, but when Anton has the time to spare he also cooks for his patrons, frequently leaving public-use frozen meals for those without the time or inclination to cook themselves. There are signs requesting patrons do their own washing-up. The kitchen has indications of having made the shift from fire-based cooking, and having dabbled in gas-based cooking, before Anton finally settled on magically-enhanced appliances. Since the beginning of April, in the evenings the kitchen is reserved for the new walk-in restaurant function. While patrons can still use a specially-marked corner to cook for themselves, from 4-10pm the kedanese cooking staff will take over most of it. (c) INCINERATOR: What happens to the Hotel’s waste. Powered by magic, the incinerator is hot enough to melt metal to slag. It is also one part of the Hotel’s temperature controls. The incinerator is a staff-only appliance. (d) FREEZER: The walk-in freezer is where Anton stores, well, frozens. It is part of the Hotel’s temperature controls. This is a staff-only door, as the fridges have freezers for public use. The pantry area is to the left of it. (e) ‘BOILER’: This is where water generated from the air by sigils is stored. It’s placed between the incinerator and the freezer due to the fact that each of them contribute to the balance of hot and cold temperature changes not only within the plumbing but within the Hotel at large; the ‘boiler’ is, essentially, the fulcrum for the Hotel’s temperature control. Attached to the kitchen through the arches is a dining-area for those who don't see the need for anything special. [ ✖ ] E) THE DINING AREAS: The first dining-area is attached directly to the kitchen and is not much more than two rows of wooden tables and benches. It's a communal area, meant for travellers or those seeking an easy meal. The second dining area is located through the door opposite the kitchen and is more finely furnished, particularly now that the Hotel boasts a walk-in restaurant. Although still a communal area during the day, it's better tailored toward groups and breakfasts, and deliberately planned meals. This area also has a bar-area, though nothing alcoholic is kept there. Instead the bar is used as a secondary preparation area for meals, particularly when the Hotel is full and when the restaurant is open in the evenings. During the day, the second dining-area is also frequently used as a training area. The Hotel provides soft mats to work on. As of March ‘2016’ its space has also been thirded for the garage Anton built in the far corner. [ ✖ ] [ ✖ ] F) THE GARAGE: The garage is a new room built during March ‘2016’ in-game. It has enough room for two cars and will be permanently housing Skulduggery’s Bentley. It also has enough room for four cubicle workspaces and as many storage spaces. (Bladewolf is renting a space for his sword.) The Hotel's only back door is located in the corner of the garage, as a double rising door to allow for vehicles. This door will only exit into Central. ] [ ✖ ] G) THE LAUNDRY: The laundry-room is part of the commons. It is regularly closed, either early in the morning or late at night, for Anton (or his staff) to do the Hotel's laundry. Otherwise, it's open to the public. The laundry boasts four industrial-sized washers and four industrial-sized dryers. Use of them is complementary, but washing-powder can be bought at the desk. [ ✖ ] H) COMMON-ROOM: The main part of the commons. The common-area is the sit-down, with the main fireplace and a secondary stairwell to the second floor (also with escalator and ramp functions). This room is where any trades take place, and there is a dedicated library-exchange in the corner. Current books available include Monster Hunting for Beginners; Monster Hunting for Beginners is Probably Inadvisable; and Seriously, Dude, Stop Monster Hunting. [ ✖ ] [ ✖ ] I) BATHROOM: The bathroom is accessible from all major areas of the commons (lobby, dining-areas and common-area) but is a single room. Its primary features are the toilet facilities, but includes a handful of shower stalls. Appropriately stalled and partitioned, the bathroom is gender- and species-neutral. SECOND-FLOOR ROOMS: The second-floor rooms are primarily twin-rooms. Among the largest in the Hotel, they're for those who require a great deal of space as well as privacy. Though pricier than most other rooms, they're also the nearest to the commons and have their own ensuites. As well as the twins the second-floor has two small, cozy singles with double-beds. These rooms are budget, being tiny and over the stairs, and with minimal facilities. They are kept for staff-members. Finally, Anton has changed two twins into four-person dormitories for groups without much need for space. [ ✖ ] [ ✖ ] [ ✖ ] [ ✖ ] J) BALCONY: The balcony extends around three sides overlooking the lobby, but the area over Anton’s rooms is a small commons with tea and coffee facilities and places to sit. THIRD-FLOOR ROOMS: The third-floor rooms are primarily singles and dormitories. The singles are among the most popular of Anton's rooms, having a double-bed apiece and private facilities. Larger than the singles the floor below, they're nevertheless cosy and private. The dormitories are newly furnished, altered to take the large local population into account. They are among the largest rooms available and can hold up to eight people apiece. They have shared facilities. [ ✖ ] [ ✖ ] (b) THE GRANDFATHER CLOCK: Located beside the stairs leading up to the third-floor, the grandfather clock appears to be a simple teller of time. In fact it is tied to the Hotel's automated location-shifting sequence, and is warded against tampering. [ ✖ ]
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Anton is always interested in wards and things, to add to the Hotel's wards, though I'm personally curious as to how some of Sanzo's holy talismans might react to Anton himself. His magic takes the form of a demonic manifestation of his anger and hatred, not unlike how the Minus Wave turns youkai blood-lusty, except that Anton keeps it contained inside him. It's always there, though, and has lately been a bit closer to the surface than usual.
Anton recently bought a piano, so hey, if Sanzo wants to arrange some accompaniment during the restaurant hours, it's totally a possibility. :3
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As for the wards/talismans, they should be fine around Anton. Goku is not too different in the just-below-the-surface angry (downright bloodthirsty berserker really) magic thing; only sealed by his headband youkai limiter. Goku has been completely coated in Sanzo's talismans, drawn directly onto his skin even, and shown no negative effects. Other than needing a bath.
There are anti-youkai/demon talismans but they were wielded by another character and were effective even against pre-Minus Wave youkai. So they seem to be easily fine tuned, so to speak.
Re: the reply to Amberdrake above about possibly rping arrival/conversations, I don't believe my roommate is overly interested in the arrival joint rp but, like they said, we'd both love a chance to rp with Anton. Sanzo will be interested in the wards at very least and especially interested in finding a way to make sure an "overly" protective Amberdrake isn't jeopardizing his facade of self-sufficiency.
Questions: Would Sanzo whapping Amberdrake with his paper fan (It should sting a bit at most) break the no-violence rule? Also would the wards detecting spikes in strong emotion be set off by Sanzo's temper when Amberdrake isn't answering his questions in later threads? He'll be pretty angry but have no intent to cause serious injury.
(And as mentioned above, Sanzo will respect the no smoking indoors rule. As well as the no violence one if the paper fan every so often counts as significant enough physical violence.)
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No worries! I believe you've both found my catch-all and Aro has tagged in, so whenever you've got Sanzo settled, feel free to do so for Anton (or with an open header, either way). It's a month-long catch-all so it's good for the whole of April. Anton is usually a bit cagey about his wards at large, BUT he does enjoy talking sigils and exchanging more basic stuff.
The fan is a good question. It probably would, not so much because Anton thinks it's seriously harmful to Drake as it sets a bad precedent for the other patrons -- soon enough he'd have gang-members 'playfully' hitting each other and saying 'but that priest is allowed', etc etc and then it would slippery slope into a grey area of what constitutes playful wrestling and trying to kill each other. For the sake of having to avoid navigating the he-said-she-saids, Anton would call Sanzo on that and ask him not to do it, even in jest.
He's a big believer in equal returns, though, so after the first time Sanzo would get all of a fan-whap back, and a warning.
And possibly also a spray bottle to use instead.If Drake gets genuinely overprotective, though, Anton would be willing to step in and mediate there too; up to you.Otherwise, the wards would be set off by Sanzo's temper, yes, but Anton wouldn't interfere unless it was clear violence was about to occur, or had already seemed to. The ward can't detect intent, so Anton gets pinged by all kinds of things that aren't relevant to him; he just does a drive-by and then leaves it alone if he isn't needed.
(Cheers! There's actually access to the roof as well, so if Sanzo would prefer to go up there to smoke instead of down to the street, he might have some company up there. Anton would probably prefer that too, so it doesn't bother people at the door. Access is on the third floor, a pull-down stairway over the grandfather clock; he wouldn't be able to leap off the edge or anything, due to the Hotel's interdimensionality.)
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Faun: LONGER RANGE MILD ANNOYANCE
aroihkin: no poor sanzo
Faun: oh god lol
aroihkin: Drake would get more annoyed at that XD
Faun: I don't think annoyed Drake is going to be fun for Sanzo, lol
aroihkin: hahaha nope
Faun: But it wouldn;t be sanzo if he didn't repeat his same mistake several times.
aroihkin: I just see Drake getting a bucket...
Faun: LOL
Faun: I don't think Sanzo's pride would keep him from running from that
aroihkin: hahaha
aroihkin: I want to post this at Anton
Faun: YOU SHOULD
aroihkin: OKAY
Faun: Drake could just toss the water at a fleeing Sanzo, he'd be soaked ahahaha
aroihkin: rightfully so
Faun: yes it would be deserved
aroihkin: don't mess up a kestra'chern's digs, man
Faun: and you know he'd turn it onto the concentrated, straight line spray.
aroihkin: yep
aroihkin: Drake would put up with it for a while and then hit "nope"
aroihkin: "you are not getting away with more than my toddler would, Genjyo"
Faun: Sanzo confused while Drake goes to get the bucket
Faun: ahahahaahaha
Faun: omg that would get so much bitching, that line.
aroihkin: lawl
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Also Drake isn't really THAT over-protective, that's just how Sanzo's going to see every little thing he does for him for a while, I'm guessing. Drake takes care of / pampers people as part of his usual job, and Sanzo would have no idea how to handle that.
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Awesome, clearly.--
Makes sense! That's what I figured it'd be, but Anton takes his duties Seriously so I figured it might be worth putting out there.
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As for the fan, I was going to have him not use it at all to not stir anything up but I have a mighty need for Sanzo's shock and annoyance at being fan-whapped.
And Sanzo with a spray bottle would be utterly amazing.Annoyed or not he would cease with the fan... at least while near the hotel. No promises outside it, lol.Poor Anton, Sanzo is going to be setting off that a lot. Temperamental jackass that he is.
Sanzo probably will go to the roof for smoking. I was going to have him stand a good ways from the door to not be a bother, he's not going to be deliberately being trying to start shit. (Well except with Drake when he's not answering questions.) But he'd prefer the roof by far and wouldn't object terribly to company if they're not a bother.
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All good! He's had a few people who set it off regularly for various reasons. He'll just have to get used to it again.
Works for me! John Constantine and Lucifer are the other two smokers in the Hotel, though as far as I know only Lucifer uses the roof regularly.
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He's going to have so many more problems with his personality than him being the literal devil.For the Gifting of the Spray Bottle (and Sanzo getting smacked, lol) I suppose we can set that up once the Amberdrake offering to do more and Sanzo totally busting him on that scene is out of the way? I'm really looking forward to this.
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Pls Sanzo deals with spoiled brat godlings all the time.Sounds good! Me too. :D
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I'm so sorry.no subject